The Trigger activates the Actor, not the other way around. The reason they are connected in this order is simple.
With the trigger still selected press "N", now check the box marked "Trigger_Spawn". With the brush selected Right Click the 2d Grid > Trigger > Multiple. AI Spawning: Make a brush, apply the Trigger texture to the entire brush.(The player will start feet on the ground) Good practice is to place this spawn a few units off the floor. This is where you the player will spawn, do no let it touch or overlap anything solid.Player Spawn: Right Click the 2d Grid> Info> Player_start.With a light selected you can press to change the values, radius increases the distance convered and intensity controls the brightness. The light has defualt values set so that it will light anything inside of the radius (see the 2d grid when the light is selected). If you have an indoor level its best to place a few lights: Right Click> Light.
Before starting any Singleplayer editting it is a must to have a working level:Ī working level: A closed in room with no leaks, or a Skybox with no leaks (a hollow cube with inside surfaces of a chosen "sky" texture and worldspawn values found on here.